241 - Miltank (ミルタンク)




"Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary."
"If it is around babies, the milk it produces contains much more nutrition than usual."
Classification | Milk Pokémon |
---|---|
Height | 3'11" |
Weight | 166.4 lbs |
Capture Rate | 45 |
Egg Steps | 5,120 |
Egg Groups | Ground |
Experience Growth | 1,250,000 - Slow |
Safari Zone Flee Rate | 0 |
Color | Pink |
Base Happiness | 70 |
Gender Ratio | ♂: 0% ♀: 100% |
Held Item | Chance |
---|---|
Moomoo Milk | 100% |
Damage Taken | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
Locations
Route 38, Route 39, Route 47
Route 38, Route 39, Route 47
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 155 - 202 | 300 - 394 | |
Attack: | 76 - 145 | 148 - 284 | |
Defense: | 99 - 172 | 193 - 339 | |
Special Attack: | 40 - 101 | 76 - 196 | |
Special Defense: | 67 - 134 | 130 - 262 | |
Speed: | 94 - 167 | 184 - 328 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 2 | 0 | 0 | 0 |
Abilities
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Tackle | ![]() |
![]() |
35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
3 | Growl | ![]() |
![]() |
- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
5 | Defense Curl | ![]() |
![]() |
- | - | 40 |
The user curls up to conceal weak spots and raise its Defense stat. | ||||||
8 | Stomp | ![]() |
![]() |
65 | 100% | 20 |
The foe is stomped with a big foot. It may also make the target flinch. | ||||||
11 | Milk Drink | ![]() |
![]() |
- | - | 10 |
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. | ||||||
19 | Rollout | ![]() |
![]() |
30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||
24 | Body Slam | ![]() |
![]() |
85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||
29 | Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||
35 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
48 | Heal Bell | ![]() |
![]() |
- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||
55 | Wake-up Slap | ![]() |
![]() |
60 | 100% | 10 |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() |
![]() |
150 | 100% | 20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||
TM03 | Water Pulse | ![]() |
![]() |
60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
![]() |
- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
![]() |
Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
![]() |
- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM13 | Ice Beam | ![]() |
![]() |
95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
![]() |
120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM15 | Hyper Beam | ![]() |
![]() |
150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
![]() |
- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
![]() |
- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
![]() |
120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM23 | Iron Tail | ![]() |
![]() |
100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM24 | Thunderbolt | ![]() |
![]() |
95 | 100% | 15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||
TM25 | Thunder | ![]() |
![]() |
120 | 70% | 10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||
TM26 | Earthquake | ![]() |
![]() |
100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM30 | Shadow Ball | ![]() |
![]() |
80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM31 | Brick Break | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||||||
TM32 | Double Team | ![]() |
![]() |
- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM34 | Shock Wave | ![]() |
![]() |
60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM37 | Sandstorm | ![]() |
![]() |
- | - | 10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||||||
TM39 | Rock Tomb | ![]() |
![]() |
50 | 80% | 10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||||||
TM42 | Facade | ![]() |
![]() |
70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
![]() |
- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM52 | Focus Blast | ![]() |
![]() |
120 | 70% | 5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||||||
TM56 | Fling | ![]() |
![]() |
Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM73 | Thunder Wave | ![]() |
![]() |
- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM74 | Gyro Ball | ![]() |
![]() |
Varies | 100% | 5 |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | ||||||
TM76 | Stealth Rock | ![]() |
![]() |
- | - | 20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||||||
TM77 | Psych Up | ![]() |
![]() |
- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM80 | Rock Slide | ![]() |
![]() |
75 | 90% | 10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||
TM82 | Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
![]() |
Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
![]() |
95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM04 | Strength | ![]() |
![]() |
80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
![]() |
20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Fire Punch | ![]() |
![]() |
75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Ice Punch | ![]() |
![]() |
75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Thunder Punch | ![]() |
![]() |
75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Helping Hand | ![]() |
![]() |
- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Snore | ![]() |
![]() |
40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Iron Head | ![]() |
![]() |
80 | 100% | 15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||
Mud-Slap | ![]() |
![]() |
20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Rollout | ![]() |
![]() |
30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Heal Bell | ![]() |
![]() |
- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||
Block | ![]() |
![]() |
- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. | |||||
Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Present | ![]() |
![]() |
Varies | 90% | 15 |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||
Reversal | ![]() |
![]() |
Varies | 100% | 15 |
An all-out attack that becomes more powerful the less HP the user has. | |||||
Seismic Toss | ![]() |
![]() |
Varies | 100% | 20 |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||
Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Psych Up | ![]() |
![]() |
- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | |||||
Curse | ![]() |
![]() |
- | - | 10 |
A move that works differently for the Ghost type than for all the other types. | |||||
Helping Hand | ![]() |
![]() |
- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Dizzy Punch | ![]() |
![]() |
70 | 100% | 10 |
The foe is hit with rhythmically launched punches that may also leave it confused. | |||||
Hammer Arm | ![]() |
![]() |
100 | 90% | 10 |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |||||
Double-Edge | ![]() |
![]() |
120 | 100% | 15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||
Punishment | ![]() |
![]() |
Varies | 100% | 5 |
This attack's power increases the more the foe has powered up with stat changes. |