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238 - Smoochum (ムチュール)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Its lips are the most sensitive part of its body. It always uses its lips first to examine things."

ss "It always rocks its head slowly backwards and forwards as if it is trying to kiss someone."

Classification Kiss Pokémon
Height 1'04"
Weight 13.2 lbs
Capture Rate 45
Egg Steps 6,400
Egg Groups Smoochum cannot breed
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Pink
Base Happiness 70
Gender Ratio ♂: 0%   ♀: 100%

Held Item Chance
Aspear Berry 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 1 1 0.5 1 1 1 1 0.5 2 2 2 1 2 2

Locations

hg Breed Jynx

ss Breed Jynx

pokewalker

Pokéwalker

Courses
Dim Cave
Amity Meadow
Items
Hondew Berry
Stat Base Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
30
31 - 90 58 - 174
Defense:
15
18 - 73 31 - 141
Special Attack:
85
81 - 150 157 - 295
Special Defense:
65
63 - 128 121 - 251
Speed:
65
63 - 128 121 - 251
Total:
305
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Oblivious
  • This Pokemon cannot become attracted to another Pokemon.

  • Forewarn
  • The move with the highest Base Power in the opponent's moveset is revealed. If two moves share the highest Base Power, one is revealed at random. In double battles, only the move with the highest Base Power among all opponents is revealed.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Pound 40 100% 35
The foe is physically pounded with a long tail or a foreleg, etc.
5 Lick 20 100% 30
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
8 Sweet Kiss - 75% 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
11 Powder Snow 40 100% 25
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
15 Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
18 Sing - 55% 15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
21 Mean Look - 100% 5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
25 Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
28 Lucky Chant - - 30
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
31 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
35 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
38 Copycat - - 20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
41 Perish Song - - 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
45 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap - 100% 10
The user employs its psychic power to exchange abilities with the foe.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle - 100% 10
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room - - 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutor Moves

Move Type Cat. Power Acc. PP
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Egg Moves

Move Type Cat. Power Acc. PP
Meditate - - 40
The user meditates to awaken the power deep within its body and raise its Attack stat.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Miracle Eye - - 40
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.