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237 - Hitmontop (カポエラー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like."

ss "It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground."

Classification Handstand Pokémon
Height 4'07"
Weight 105.8 lbs
Capture Rate 45
Egg Steps 6,400
Egg Groups HumanShape
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Brown
Base Happiness 70
Gender Ratio ♂: 100%   ♀: 0%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1

Locations

hg Evolve Tyrogue

ss Evolve Tyrogue

Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
95
90 - 161 175 - 317
Defense:
95
90 - 161 175 - 317
Special Attack:
35
36 - 95 67 - 185
Special Defense:
110
103 - 178 202 - 350
Speed:
70
67 - 134 130 - 262
Total:
455
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Intimidate
  • When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.

  • Technician
  • When this Pokemon uses an attack that has 60 Base Power or less, the move's Base Power receives a 50% boost. For example, a move with 60 Base Power effectively becomes a move with 90 Base Power.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Revenge 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
0 Rolling Kick 60 85% 15
The user lashes out with a quick, spinning kick. It may also make the target flinch.
6 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
15 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
19 Triple Kick 10 90% 10
A consecutive three- kick attack that becomes more powerful with each successive hit.
24 Rapid Spin 20 100% 40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
33 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
37 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
46 Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
51 Close Combat 120 100% 5
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball Varies 100% 5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Rapid Spin 20 100% 40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick 85 90% 20
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch 40 100% 30
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader - 100% 5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.