234 - Stantler (オドシシ)




"The curved antlers subtly change the flow of air to create a strange space where reality is distorted."
"Those who stare at its antlers will gradually lose control of their senses and be unable to stand."
Classification | Big Pokémon |
---|---|
Height | 4'07" |
Weight | 157.0 lbs |
Capture Rate | 45 |
Egg Steps | 5,120 |
Egg Groups | Ground |
Experience Growth | 1,250,000 - Slow |
Safari Zone Flee Rate | 60 |
Color | Brown |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
Locations
Route 37, Route 36, Route 37, Safari Zone
Route 37, Route 36, Route 37, Safari Zone

Pokéwalker
Courses |
---|
Treehouse |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 133 - 180 | 256 - 350 | |
Attack: | 90 - 161 | 175 - 317 | |
Defense: | 60 - 125 | 116 - 245 | |
Special Attack: | 81 - 150 | 157 - 295 | |
Special Defense: | 63 - 128 | 121 - 251 | |
Speed: | 81 - 150 | 157 - 295 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 1 | 0 | 0 | 0 | 0 |
Abilities
- Intimidate
- Frisk
When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
When this Pokemon enters the field, it identifies the opponent's held item; in double battles, the held item of an unrevealed, randomly selected opponent is identified.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Tackle | ![]() |
![]() |
35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
3 | Leer | ![]() |
![]() |
- | 100% | 30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||||
7 | Astonish | ![]() |
![]() |
30 | 100% | 15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||||||
10 | Hypnosis | ![]() |
![]() |
- | 60% | 20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||
13 | Stomp | ![]() |
![]() |
65 | 100% | 20 |
The foe is stomped with a big foot. It may also make the target flinch. | ||||||
16 | Sand-Attack | ![]() |
![]() |
- | 100% | 15 |
Sand is hurled in the foe's face, reducing its accuracy. | ||||||
21 | Take Down | ![]() |
![]() |
90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
23 | Confuse Ray | ![]() |
![]() |
- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | ||||||
27 | Calm Mind | ![]() |
![]() |
- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
33 | Role Play | ![]() |
![]() |
- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | ||||||
38 | Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||
43 | Imprison | ![]() |
![]() |
- | 100% | 10 |
If the foe knows any move also known by the user, the foe is prevented from using it. | ||||||
49 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
53 | Me First | ![]() |
![]() |
- | - | 20 |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
TM04 | Calm Mind | ![]() |
![]() |
- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM05 | Roar | ![]() |
![]() |
- | 100% | 20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||
TM06 | Toxic | ![]() |
![]() |
- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
![]() |
Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
![]() |
- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM16 | Light Screen | ![]() |
![]() |
- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
![]() |
- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
![]() |
- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
![]() |
120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM23 | Iron Tail | ![]() |
![]() |
100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM24 | Thunderbolt | ![]() |
![]() |
95 | 100% | 15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||
TM25 | Thunder | ![]() |
![]() |
120 | 70% | 10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||
TM26 | Earthquake | ![]() |
![]() |
100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
![]() |
80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
![]() |
- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
![]() |
- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM34 | Shock Wave | ![]() |
![]() |
60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM42 | Facade | ![]() |
![]() |
70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
![]() |
- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM46 | Thief | ![]() |
![]() |
40 | 100% | 10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||||||
TM48 | Skill Swap | ![]() |
![]() |
- | 100% | 10 |
The user employs its psychic power to exchange abilities with the foe. | ||||||
TM53 | Energy Ball | ![]() |
![]() |
80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM57 | Charge Beam | ![]() |
![]() |
50 | 90% | 10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||||
TM58 | Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM70 | Flash | ![]() |
![]() |
- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
![]() |
- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM77 | Psych Up | ![]() |
![]() |
- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
![]() |
Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
![]() |
100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM87 | Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
TM92 | Trick Room | ![]() |
![]() |
- | - | 5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Sucker Punch | ![]() |
![]() |
80 | 100% | 5 |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||
Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Last Resort | ![]() |
![]() |
130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Snore | ![]() |
![]() |
40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Spite | ![]() |
![]() |
- | 100% | 10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||
Swift | ![]() |
![]() |
60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Uproar | ![]() |
![]() |
50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Bounce | ![]() |
![]() |
85 | 85% | 5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||
Mud-Slap | ![]() |
![]() |
20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
![]() |
- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Role Play | ![]() |
![]() |
- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Spite | ![]() |
![]() |
- | 100% | 10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||
Disable | ![]() |
![]() |
- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Bite | ![]() |
![]() |
60 | 100% | 25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||
Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||
Psych Up | ![]() |
![]() |
- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | |||||
Extrasensory | ![]() |
![]() |
80 | 100% | 30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. | |||||
Thrash | ![]() |
![]() |
90 | 100% | 20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||
Double Kick | ![]() |
![]() |
30 | 100% | 30 |
The foe is quickly kicked twice in succession using both feet. | |||||
Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Megahorn | ![]() |
![]() |
120 | 85% | 10 |
Using its tough and impressive horn, the user rams into the foe with no letup. |