231 - Phanpy (ゴマゾウ)




"It swings its long snout around playfully, but because it is so strong, that can be dangerous."
"As a sign of affection, it bumps with its snout. However, it is so strong, it may send you flying."
Classification | Long Pokémon |
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Height | 1'08" |
Weight | 74.0 lbs |
Capture Rate | 120 |
Egg Steps | 5,120 |
Egg Groups | Ground |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | Blue |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Passho Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 1 | 2 | 0 | 2 | 2 | 1 | 0.5 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 |
Locations
Route 45, Mt. Silver
Trade from DPt, HG
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 150 - 197 | 290 - 384 | |
Attack: | 58 - 123 | 112 - 240 | |
Defense: | 58 - 123 | 112 - 240 | |
Special Attack: | 40 - 101 | 76 - 196 | |
Special Defense: | 40 - 101 | 76 - 196 | |
Speed: | 40 - 101 | 76 - 196 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
1 | 0 | 0 | 0 | 0 | 0 |
Abilities
- Pickup
If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Odor Sleuth | ![]() |
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- | 100% | 40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||
0 | Tackle | ![]() |
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35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
0 | Growl | ![]() |
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- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
0 | Defense Curl | ![]() |
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- | - | 40 |
The user curls up to conceal weak spots and raise its Defense stat. | ||||||
10 | Take Down | ![]() |
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90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
10 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
15 | Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||
24 | Slam | ![]() |
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80 | 75% | 20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. | ||||||
33 | Charm | ![]() |
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- | 100% | 20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||
37 | Last Resort | ![]() |
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130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||
42 | Double-Edge | ![]() |
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120 | 100% | 15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM05 | Roar | ![]() |
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- | 100% | 20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM26 | Earthquake | ![]() |
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100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM37 | Sandstorm | ![]() |
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- | - | 10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||||||
TM39 | Rock Tomb | ![]() |
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50 | 80% | 10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM76 | Stealth Rock | ![]() |
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- | - | 20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM80 | Rock Slide | ![]() |
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75 | 90% | 10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM04 | Strength | ![]() |
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80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
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20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Knock Off | ![]() |
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20 | 100% | 20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Earth Power | ![]() |
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90 | 100% | 10 |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||
Endeavor | ![]() |
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Varies | 100% | 5 |
An attack move that cuts down the foe's HP to equal the user's HP. | |||||
Gunk Shot | ![]() |
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120 | 70% | 5 |
The user shoots filthy garbage at the foe to attack. It may also poison the target. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Seed Bomb | ![]() |
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80 | 100% | 15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. | |||||
Superpower | ![]() |
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120 | 100% | 5 |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Focus Energy | ![]() |
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- | - | 30 |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||
Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Counter | ![]() |
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Varies | 100% | 20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||
Fissure | ![]() |
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1HKO | 30% | 5 |
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | |||||
Endeavor | ![]() |
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Varies | 100% | 5 |
An attack move that cuts down the foe's HP to equal the user's HP. | |||||
Ice Shard | ![]() |
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40 | 100% | 30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. | |||||
Head Smash | ![]() |
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150 | 80% | 5 |
The user delivers a life-endangering attack at full power. The user also takes terrible damage. |