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23 - Ekans (アーボ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however."

ss "It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless."

Classification Snake Pokémon
Height 6'07"
Weight 15.2 lbs
Capture Rate 255
Egg Steps 5,120
Egg Groups Ground, Dragon
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 120
Color Purple
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1

Locations

hg Safari Zone

ss Route 3, Route 4, Route 32, Route 33, Route 37, Route 37, Safari Zone

Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
60
58 - 123 112 - 240
Defense:
44
44 - 105 83 - 205
Special Attack:
40
40 - 101 76 - 196
Special Defense:
54
53 - 116 101 - 227
Speed:
55
54 - 117 103 - 229
Total:
288
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Intimidate
  • When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.

  • Shed Skin
  • After each turn, this Pokemon has a 30% chance to heal itself from poison (including Toxic), paralysis, burn, freeze or sleep (including self-induced Rest).

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Wrap 15 85% 20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
9 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
12 Glare - 75% 30
The user intimidates the foe with the pattern on its belly to cause paralysis.
17 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
20 Acid 40 100% 30
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
25 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
25 Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
28 Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
33 Gastro Acid - 100% 10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
36 Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
41 Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Gastro Acid - 100% 10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Beat Up 10 100% 10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Poison Fang 50 100% 15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Poison Tail 50 100% 25
An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Switcheroo - 100% 10
The user trades held items with the foe faster than the eye can follow.