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223 - Remoraid (テッポウオ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away."

ss "Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers."

Classification Jet Pokémon
Height 2'00"
Weight 26.5 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Water 1, Water 2
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Gray
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Route 44

ss Route 44

pokewalker

Pokéwalker

Courses
White Lake
Beyond the Sea
Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
65
63 - 128 121 - 251
Defense:
35
36 - 95 67 - 185
Special Attack:
65
63 - 128 121 - 251
Special Defense:
35
36 - 95 67 - 185
Speed:
65
63 - 128 121 - 251
Total:
300
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Hustle
  • This Pokemon's Attack receives a 50% boost but its Physical attacks receive a 20% drop in Accuracy. For example, a 100% accurate move would become an 80% accurate move. The accuracy of moves that never miss, such as Aerial Ace, remains unaffected.

  • Sniper
  • When this Pokemon lands a Critical Hit, the move's damage triples instead of doubling.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
6 Lock-On - 100% 5
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
10 Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
14 Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
19 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
23 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
27 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
32 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
36 Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
40 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
45 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
String Shot - 95% 40
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.

Egg Moves

Move Type Cat. Power Acc. PP
Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Octazooka 65 85% 10
The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Rock Blast 25 80% 10
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Water Spout 150 100% 5
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.