Home Events Book

215 - Sneasel (ニューラ)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy."

ss "Vicious in nature, it drives PIDGEY from their nests and scavenges any leftovers it can find."

Classification Sharp Pokémon
Height 2'11"
Weight 61.7 lbs
Capture Rate 60
Egg Steps 5,120
Egg Groups Ground
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 0
Color Black
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Grip Claw 50%
Quick Claw 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 1 1 0.5 4 1 1 1 0 2 2 0.5 1 0.5 2

Locations

hg Route 28, Mt. Silver

ss Route 28, Mt. Silver

pokewalker

Pokéwalker

Courses
Icy Mountain Rd.
Stat Base Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
95
90 - 161 175 - 317
Defense:
55
54 - 117 103 - 229
Special Attack:
35
36 - 95 67 - 185
Special Defense:
75
72 - 139 139 - 273
Speed:
115
108 - 183 211 - 361
Total:
430
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 1

Abilities

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Scratch 40 100% 35
Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
8 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
14 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
21 Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
24 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
28 Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
35 Slash 70 100% 20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
38 Beat Up 10 100% 10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
42 Metal Claw 50 95% 35
The foe is raked with steel claws. It may also raise the user's Attack stat.
49 Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM54 False Swipe 40 100% 40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM81 X-scissor 80 100% 15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Crush Claw 75 95% 10
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Double Hit 35 90% 10
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Punishment Varies 100% 5
This attack's power increases the more the foe has powered up with stat changes.
Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Assist - 100% 20
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.