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213 - Shuckle (ツボツボ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "The berries it stores in its vase-like shell decompose and become a gooey liquid."

ss "It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still."

Classification Mold Pokémon
Height 2'00"
Weight 45.2 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Bug
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 60
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Berry Juice 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 1 2 1 1 1 1 0.5 1 1 1 1 2 1 1 1 2

Locations

hg Cianwood City, Vermillion City, Safari Zone (Special Items)

ss Cianwood City, Vermillion City, Safari Zone (Special Items)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
20
80 - 127 150 - 244
Attack:
10
13 - 68 22 - 130
Defense:
230
211 - 310 418 - 614
Special Attack:
10
13 - 68 22 - 130
Special Defense:
230
211 - 310 418 - 614
Speed:
5
9 - 62 13 - 119
Total:
505
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Sturdy
  • The one-hit KO moves Fissure, Guillotine, Horn Drill and Sheer Cold do not affect this Pokemon.

  • Gluttony
  • This Pokemon consumes its held berry when its health reaches 50% max HP or lower.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Withdraw - - 40
The user withdraws its body into its hard shell, raising its Defense stat.
0 Constrict 10 100% 35
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
9 Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
14 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
22 Wrap 15 85% 20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
27 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
35 Gastro Acid - 100% 10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
40 Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
48 Power Trick - - 10
The user employs its psychic power to switch its Attack with its Defense stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM69 Rock Polish - - 20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball Varies 100% 5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock - - 20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Gastro Acid - 100% 10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
String Shot - 95% 40
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Acupressure - - 30
The user applies pressure to stress points, sharply boosting one of its stats.
Sand Tomb 15 70% 15
The user traps the foe inside a harshly raging sandstorm for two to five turns.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.