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212 - Scizor (ハッサム)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads."

ss "Its wings are not used for flying. They are flapped at high speed to adjust its body temperature."

Classification Pincer Pokémon
Height 5'11"
Weight 260.1 lbs
Capture Rate 25
Egg Steps 6,400
Egg Groups Bug
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Red
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 4 1 1 0.25 0.5 1 0 1 1 0.5 0.5 1 0.5 0.5 0.5 0.5

Locations

hg Evolve Scyther

ss Evolve Scyther

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
130
121 - 200 238 - 394
Defense:
100
94 - 167 184 - 328
Special Attack:
55
54 - 117 103 - 229
Special Defense:
80
76 - 145 148 - 284
Speed:
65
63 - 128 121 - 251
Total:
500
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Swarm
  • When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power.

  • Technician
  • When this Pokemon uses an attack that has 60 Base Power or less, the move's Base Power receives a 50% boost. For example, a move with 60 Base Power effectively becomes a move with 90 Base Power.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
0 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
5 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
9 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
13 False Swipe 40 100% 40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
17 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21 Metal Claw 50 95% 35
The foe is raked with steel claws. It may also raise the user's Attack stat.
25 Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
29 Slash 70 100% 20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
33 Razor Wind 80 100% 10
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
37 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
41 X-scissor 80 100% 15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash 70 100% 15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
49 Double Hit 35 90% 10
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
53 Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
57 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47 Steel Wing 70 90% 25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost - - 10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM54 False Swipe 40 100% 40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM81 X-scissor 80 100% 15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Tailwind - - 30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Razor Wind 80 100% 10
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Reversal Varies 100% 15
An all-out attack that becomes more powerful the less HP the user has.
Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Bug Buzz 90 100% 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Night Slash 70 100% 15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.