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211 - Qwilfish (ハリーセン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once."

ss "The small spikes covering its body developed from scales. They inject a toxin that causes fainting."

Classification Balloon Pokémon
Height 1'08"
Weight 8.6 lbs
Capture Rate 45
Egg Steps 5,120
Egg Groups Water 2
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Gray
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Poison Barb 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 1 0.5 0.5 0.5 2 1 2 0.5 1 1 1 1 0.5

Locations

hg Route 12, Route 13, Route 32

ss Route 12, Route 13, Route 32

Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
95
90 - 161 175 - 317
Defense:
75
72 - 139 139 - 273
Special Attack:
55
54 - 117 103 - 229
Special Defense:
55
54 - 117 103 - 229
Speed:
85
81 - 150 157 - 295
Total:
430
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Poison Point
  • If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become poisoned.

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Spikes - - 20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
9 Harden - - 30
The user stiffens all the muscles in its body to raise its Defense stat.
9 Minimize - - 20
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
13 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
17 Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21 Toxic Spikes - - 20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
25 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
29 Revenge 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
33 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
37 Pin Missile 14 85% 20
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
41 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
45 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
49 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
53 Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
57 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100% 5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball Varies 100% 5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Aqua Jet 40 100% 20
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.