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200 - Misdreavus (ムウマ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It likes playing mischievous tricks, such as screaming and wailing to startle people at night."

ss "It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions."

Classification Screech Pokémon
Height 2'04"
Weight 2.2 lbs
Capture Rate 45
Egg Steps 6,400
Egg Groups Indeterminate
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 120
Color Gray
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1

Locations

hg Mt. Silver, The Cliff Cave, Safari Zone

ss Mt. Silver, The Cliff Cave, Safari Zone

pokewalker

Pokéwalker

Courses
White Lake
Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
60
58 - 123 112 - 240
Defense:
60
58 - 123 112 - 240
Special Attack:
85
81 - 150 157 - 295
Special Defense:
85
81 - 150 157 - 295
Speed:
85
81 - 150 157 - 295
Total:
435
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Levitate
  • This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5 Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
10 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
14 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
19 Mean Look - 100% 5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
23 Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
28 Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
32 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
37 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
41 Perish Song - - 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
46 Grudge - 100% 5
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
50 Power Gem 70 100% 20
The user attacks with a ray of light that sparkles as if it were made of gemstones.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap - 100% 10
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room - - 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Imprison - 100% 10
If the foe knows any move also known by the user, the foe is prevented from using it.
Memento - 100% 10
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Shadow Sneak 40 100% 30
The user extends its shadow and attacks the foe from behind. This move always goes first.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.