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20 - Raticate (ラッタ)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them."

ss "Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down."

Classification Mouse Pokémon
Height 2'04"
Weight 40.8 lbs
Capture Rate 127
Egg Steps 3,840
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 90
Color Brown
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Chilan Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Route 7, Route 9, Route 10, Route 26, Route 27, Route 38, Route 39, Route 47, Union Cave, Mt. Mortar, Burnt Tower, Tohjo Falls, Safari Zone

ss Route 7, Route 9, Route 10, Route 26, Route 27, Route 38, Route 39, Route 47, Union Cave, Mt. Mortar, Burnt Tower, Tohjo Falls, Safari Zone

Stat Base Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
81
77 - 146 150 - 287
Defense:
60
58 - 123 112 - 240
Special Attack:
50
49 - 112 94 - 218
Special Defense:
70
67 - 134 130 - 262
Speed:
97
91 - 163 179 - 322
Total:
413
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Run Away
  • Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.

  • Guts
  • When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
13 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
16 Hyper Fang 80 90% 15
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
19 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
20 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
24 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
29 Assurance 50 100% 10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
39 Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Flame Wheel 60 100% 25
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Reversal Varies 100% 15
An all-out attack that becomes more powerful the less HP the user has.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Me First - - 20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.