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194 - Wooper (ウパー)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside."

ss "When it walks around on the ground, it coats its body with a slimy, poisonous film."

Classification Water Pokémon
Height 1'04"
Weight 18.7 lbs
Capture Rate 255
Egg Steps 5,120
Egg Groups Water 1, Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 120
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 1 0 4 1 1 0.5 1 1 1 1 0.5 1 1 1 0.5

Locations

hg Route 32, Ruins of Alph, Union Cave, Cliff's Edge Gate, The Cliff Cave, Safari Zone

ss Route 32, Ruins of Alph, Union Cave, Cliff's Edge Gate, The Cliff Cave, Safari Zone

pokewalker

Pokéwalker

Courses
Beautiful Beach
Stat Base Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
45
45 - 106 85 - 207
Defense:
45
45 - 106 85 - 207
Special Attack:
25
27 - 84 49 - 163
Special Defense:
25
27 - 84 49 - 163
Speed:
15
18 - 73 31 - 141
Total:
210
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Damp
  • While this Pokemon is active, no Pokemon on the field can use Selfdestruct or Explosion.

  • Water Absorb
  • When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
5 Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
9 Mud Shot 55 95% 15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
15 Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
19 Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
23 Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Yawn - 100% 10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
33 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
37 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
43 Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
43 Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
47 Muddy Water 95 85% 10
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up 100 100% 10
The power stored using the move Stockpile is released at once in an attack.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Double Kick 30 100% 30
The foe is quickly kicked twice in succession using both feet.
Recover - - 10
A self-healing move. The user restores its own HP by up to half of its max HP.