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192 - Sunflora (キマワリ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still."

ss "In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets."

Classification Sun Pokémon
Height 2'07"
Weight 18.7 lbs
Capture Rate 120
Egg Steps 5,120
Egg Groups Plant
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 0
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1

Locations

hg Evolve Sunkern

ss Evolve Sunkern

Stat Base Range
At Lv. 50 At Lv. 100
HP:
75
135 - 182 260 - 354
Attack:
75
72 - 139 139 - 273
Defense:
55
54 - 117 103 - 229
Special Attack:
105
99 - 172 193 - 339
Special Defense:
85
81 - 150 157 - 295
Speed:
30
31 - 90 58 - 174
Total:
425
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Chlorophyll
  • If this Pokemon is active while Sunny Day is in effect, its speed is temporarily doubled.

  • Solar Power
  • If this Pokemon is active while Sunny Day is in effect, its Special Attack temporarily receives a 50% boost but this Pokemon also receives damage equal to one-eighth of its max HP after each turn.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0 Pound 40 100% 35
The foe is physically pounded with a long tail or a foreleg, etc.
0 Growth - - 40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
5 Mega Drain 40 100% 15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
9 Ingrain - 100% 20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
13 Grasswhistle - 55% 15
The user plays a pleasant melody that lulls the foe into a deep sleep.
17 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
21 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
25 Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
29 Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
33 Petal Dance 70 100% 20
The user attacks by scattering petals for two to three turns. The user then becomes confused.
37 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
41 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
43 Leaf Storm 140 90% 5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Egg Moves

Move Type Cat. Power Acc. PP
Grasswhistle - 55% 15
The user plays a pleasant melody that lulls the foe into a deep sleep.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Nature Power - 95% 20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Ingrain - 100% 20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.