191 - Sunkern (ヒマナッツ)




"It may plummet from the sky. If attacked by a SPEAROW, it will violently shake its leaves."
"It lives by drinking only dewdrops from under the leaves of plants. It is said that it eats nothing else."
Classification | Seed Pokémon |
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Height | 1'00" |
Weight | 4.0 lbs |
Capture Rate | 235 |
Egg Steps | 5,120 |
Egg Groups | Plant |
Experience Growth | 1,059,860 - Medium Slow |
Safari Zone Flee Rate | 90 |
Color | Yellow |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Coba Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 2 | 0.5 | 0.5 | 0.5 | 2 | 1 | 2 | 0.5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 |
Locations
Route 24, National Park, Safari Zone
Route 24, National Park, Safari Zone

Pokéwalker
Courses |
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Beautiful Beach |
Stat | Base | Range | |
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At Lv. 50 | At Lv. 100 | ||
HP: | 90 - 137 | 170 - 264 | |
Attack: | 31 - 90 | 58 - 174 | |
Defense: | 31 - 90 | 58 - 174 | |
Special Attack: | 31 - 90 | 58 - 174 | |
Special Defense: | 31 - 90 | 58 - 174 | |
Speed: | 31 - 90 | 58 - 174 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 1 | 0 | 0 | 0 | 0 |
Abilities
- Chlorophyll
- Solar Power
If this Pokemon is active while Sunny Day is in effect, its speed is temporarily doubled.
If this Pokemon is active while Sunny Day is in effect, its Special Attack temporarily receives a 50% boost but this Pokemon also receives damage equal to one-eighth of its max HP after each turn.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Absorb | ![]() |
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20 | 100% | 25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
0 | Growth | ![]() |
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- | - | 40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | ||||||
5 | Mega Drain | ![]() |
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40 | 100% | 15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
9 | Ingrain | ![]() |
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- | 100% | 20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | ||||||
13 | Grasswhistle | ![]() |
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- | 55% | 15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. | ||||||
17 | Leech Seed | ![]() |
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- | 90% | 10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||||||
25 | Worry Seed | ![]() |
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- | 100% | 10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||
29 | Razor Leaf | ![]() |
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55 | 95% | 25 |
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | ||||||
33 | Synthesis | ![]() |
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- | - | 5 |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
37 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
41 | Giga Drain | ![]() |
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60 | 100% | 10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
45 | Seed Bomb | ![]() |
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80 | 100% | 15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM09 | Bullet Seed | ![]() |
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10 | 100% | 30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM19 | Giga Drain | ![]() |
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60 | 100% | 10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM36 | Sludge Bomb | ![]() |
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90 | 100% | 10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM53 | Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM75 | Swords Dance | ![]() |
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- | - | 30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM01 | Cut | ![]() |
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50 | 95% | 30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Synthesis | ![]() |
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- | - | 5 |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Uproar | ![]() |
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50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Endeavor | ![]() |
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Varies | 100% | 5 |
An attack move that cuts down the foe's HP to equal the user's HP. | |||||
Seed Bomb | ![]() |
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80 | 100% | 15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. | |||||
Worry Seed | ![]() |
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- | 100% | 10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Grasswhistle | ![]() |
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- | 55% | 15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||
Encore | ![]() |
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- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||
Leech Seed | ![]() |
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- | 90% | 10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||
Nature Power | ![]() |
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- | 95% | 20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Curse | ![]() |
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- | - | 10 |
A move that works differently for the Ghost type than for all the other types. | |||||
Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Ingrain | ![]() |
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- | 100% | 20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | |||||
Sweet Scent | ![]() |
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- | 100% | 20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |