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189 - Jumpluff (ワタッコ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world."

ss "Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring."

Classification Cottonweed Pokémon
Height 2'07"
Weight 6.6 lbs
Capture Rate 45
Egg Steps 5,120
Egg Groups Fairy, Plant
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 120
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 1 0.25 4 0.5 2 0 2 1 1 2 1 1 1 1

Locations

hg Safari Zone (Special Items)

ss Safari Zone (Special Items)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
75
135 - 182 260 - 354
Attack:
55
54 - 117 103 - 229
Defense:
70
67 - 134 130 - 262
Special Attack:
55
54 - 117 103 - 229
Special Defense:
85
81 - 150 157 - 295
Speed:
110
103 - 178 202 - 350
Total:
450
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 3

Abilities

  • Chlorophyll
  • If this Pokemon is active while Sunny Day is in effect, its speed is temporarily doubled.

  • Leaf Guard
  • If this Pokemon is active while Sunny Day is in effect, it cannot become poisoned, burned, paralyzed or put to sleep (other than user-induced Rest). Leaf Guard does not heal status effects that existed before Sunny Day came into effect.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Splash - - 40
The user just flops and splashes around to no effect at all...
0 Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
12 Poison Powder - 75% 35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
14 Stun Spore - 75% 30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
16 Sleep Powder - 75% 15
The user scatters a big cloud of sleep- inducing dust around the foe.
20 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
24 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
28 Mega Drain 40 100% 15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32 Cotton Spore - 85% 40
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
36 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
40 Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
44 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
48 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
52 Memento - 100% 10
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Aromatherapy - - 5
The user releases a soothing scent that heals all status problems affecting the user's party.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.