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183 - Marill (マリル)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning."

ss "The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current."

Classification Aquamouse Pokémon
Height 1'04"
Weight 18.0 lbs
Capture Rate 190
Egg Steps 2,560
Egg Groups Water 1, Fairy
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 60
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Mt. Mortar

ss Mt. Mortar

pokewalker

Pokéwalker

Courses
Resort
Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
20
22 - 79 40 - 152
Defense:
50
49 - 112 94 - 218
Special Attack:
20
22 - 79 40 - 152
Special Defense:
50
49 - 112 94 - 218
Speed:
40
40 - 101 76 - 196
Total:
250
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

  • Thick Fat
  • This Pokemon receives halved damage from Ice-type and Fire-type attacks.

  • Huge Power
  • This Pokemon's Attack stat is doubled. Therefore, if this Pokemon's Attack stat on the status screen is 200, it effectively has an Attack stat of 400; which is then subject to the full range of stat boosts and reductions.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
2 Defense Curl - - 40
The user curls up to conceal weak spots and raise its Defense stat.
7 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
15 Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
18 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
23 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
32 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
37 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
42 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Present Varies 90% 15
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Future Sight 80 90% 15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Belly Drum - - 10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Perish Song - - 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Aqua Jet 40 100% 20
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.