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178 - Xatu (ネイティオ)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "They say that it stays still and quiet because it is seeing both the past and future at the same time."

ss "In South America, it is said that its right eye sees the future and its left eye views the past."

Classification Mystic Pokémon
Height 4'11"
Weight 33.0 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Flying
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Green
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 2 0.5 2 0.25 1 0 1 0.5 1 2 2 1 2 1

Locations

hg Evolve Natu

ss Evolve Natu

Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
75
72 - 139 139 - 273
Defense:
70
67 - 134 130 - 262
Special Attack:
95
90 - 161 175 - 317
Special Defense:
70
67 - 134 130 - 262
Speed:
95
90 - 161 175 - 317
Total:
470
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 1

Abilities

  • Synchronize
  • If an opponent burns, poisons or paralyzes this Pokemon, the same condition inflicts the opponent.

  • Early Bird
  • This Pokemon will remain asleep for half as long as it normally would; this includes both opponent-induced sleep and user-induced sleep via Rest.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Peck 35 100% 35
The foe is jabbed with a sharply pointed beak or horn.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9 Teleport - - 20
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant - - 30
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
17 Miracle Eye - - 40
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
20 Me First - - 20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
23 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
27 Tailwind - - 30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
30 Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
37 Psycho Shift - 90% 10
Using its psychic power of suggestion, the user transfers its status problems to the target.
42 Future Sight 80 90% 15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
47 Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
54 Power Swap - - 10
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
54 Guard Swap - - 10
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
59 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47 Steel Wing 70 90% 25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48 Skill Swap - 100% 10
The user employs its psychic power to exchange abilities with the foe.
TM51 Roost - - 10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room - - 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM02 Fly 70 95% 15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

Tutor Moves

Move Type Cat. Power Acc. PP
Air Cutter 55 95% 25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Tailwind - - 30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Sky Attack 140 90% 5
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

Egg Moves

Move Type Cat. Power Acc. PP
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Drill Peck 80 100% 20
A corkscrewing attack with the sharp beak acting as a drill.
Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Steel Wing 70 90% 25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Featherdance - 100% 15
The user covers the foe with a mass of down that sharply lowers the Attack stat.
Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.