173 - Cleffa (ピィ)




"Because of its unusual, starlike silhouette, people believe that it came here on a meteor."
"When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase."
Classification | Star Pokémon |
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Height | 1'00" |
Weight | 6.6 lbs |
Capture Rate | 150 |
Egg Steps | 2,560 |
Egg Groups | Cleffa cannot breed |
Experience Growth | 800,000 - Fast |
Safari Zone Flee Rate | 0 |
Color | Pink |
Base Happiness | 140 |
Gender Ratio | ♂: 25% ♀: 75% |
Held Item | Chance |
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Leppa Berry | 50% |
Moon Stone | 5% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
Locations
Breed Clefairy/Clefable
Breed Clefairy/Clefable

Pokéwalker
Courses |
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Amity Meadow |
Items |
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Qualot Berry |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 110 - 157 | 210 - 304 | |
Attack: | 27 - 84 | 49 - 163 | |
Defense: | 29 - 88 | 54 - 170 | |
Special Attack: | 45 - 106 | 85 - 207 | |
Special Defense: | 54 - 117 | 103 - 229 | |
Speed: | 18 - 73 | 31 - 141 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 1 | 0 | 0 | 0 |
Abilities
- Cute Charm
- Magic Guard
If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.
This Pokemon is immune to all indirect damage, such as Sandstorm, Hail, poison, burn, Leech Seed, entry hazards, recoil or Life Orb recoil.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Pound | ![]() |
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40 | 100% | 35 |
The foe is physically pounded with a long tail or a foreleg, etc. | ||||||
0 | Charm | ![]() |
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- | 100% | 20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||
4 | Encore | ![]() |
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- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||
7 | Sing | ![]() |
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- | 55% | 15 |
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | ||||||
10 | Sweet Kiss | ![]() |
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- | 75% | 10 |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||||||
13 | Copycat | ![]() |
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- | - | 20 |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||
16 | Magical Leaf | ![]() |
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60 | - | 20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM28 | Dig | ![]() |
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80 | 100% | 10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM35 | Flamethrower | ![]() |
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95 | 100% | 15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||||||
TM38 | Fire Blast | ![]() |
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120 | 85% | 5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM56 | Fling | ![]() |
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Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM67 | Recycle | ![]() |
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- | 100% | 10 |
The user recycles a held item that has been used in battle so it can be used again. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Last Resort | ![]() |
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130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Uproar | ![]() |
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50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Endeavor | ![]() |
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Varies | 100% | 5 |
An attack move that cuts down the foe's HP to equal the user's HP. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Role Play | ![]() |
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- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Present | ![]() |
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Varies | 90% | 15 |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||
Metronome | ![]() |
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- | - | 10 |
The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||
Amnesia | ![]() |
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- | - | 20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||
Belly Drum | ![]() |
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- | - | 10 |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||
Splash | ![]() |
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- | - | 40 |
The user just flops and splashes around to no effect at all... | |||||
Mimic | ![]() |
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- | 100% | 10 |
The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||
Wish | ![]() |
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- | 100% | 10 |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||
Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Fake Tears | ![]() |
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- | 100% | 20 |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||
Covet | ![]() |
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40 | 100% | 40 |
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||
Aromatherapy | ![]() |
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- | - | 5 |
The user releases a soothing scent that heals all status problems affecting the user's party. |