172 - Pichu (ピチュー)




"It is not yet skilled at storing electricity. It may send out a jolt if amused or startled."
"Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself."
Classification | Tiny Pokémon |
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Height | 1'00" |
Weight | 4.0 lbs |
Capture Rate | 190 |
Egg Steps | 2,560 |
Egg Groups | Pichu cannot breed |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | Yellow |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Oran Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 | 2 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Locations
Ilex Forest
Ilex Forest
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 80 - 127 | 150 - 244 | |
Attack: | 40 - 101 | 76 - 196 | |
Defense: | 18 - 73 | 31 - 141 | |
Special Attack: | 36 - 95 | 67 - 185 | |
Special Defense: | 36 - 95 | 67 - 185 | |
Speed: | 58 - 123 | 112 - 240 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 0 | 0 | 0 | 1 |
Abilities
- Static
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Thundershock | ![]() |
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40 | 100% | 30 |
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | ||||||
0 | Charm | ![]() |
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- | 100% | 20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||
5 | Tail Whip | ![]() |
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- | 100% | 30 |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | ||||||
10 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
13 | Sweet Kiss | ![]() |
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- | 75% | 10 |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||||||
18 | Nasty Plot | ![]() |
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- | - | 20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM24 | Thunderbolt | ![]() |
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95 | 100% | 15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||
TM25 | Thunder | ![]() |
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120 | 70% | 10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM56 | Fling | ![]() |
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Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM57 | Charge Beam | ![]() |
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50 | 90% | 10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Magnet Rise | ![]() |
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- | - | 10 |
The user levitates using electrically generated magnetism for five turns. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Uproar | ![]() |
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50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Reversal | ![]() |
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Varies | 100% | 15 |
An all-out attack that becomes more powerful the less HP the user has. | |||||
Bide | ![]() |
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Varies | 100% | 10 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Present | ![]() |
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Varies | 90% | 15 |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||
Encore | ![]() |
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- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||
Double Slap | ![]() |
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15 | 85% | 10 |
The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||
Wish | ![]() |
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- | 100% | 10 |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||
Charge | ![]() |
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- | 100% | 20 |
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |||||
Fake Out | ![]() |
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40 | 100% | 10 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Tickle | ![]() |
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- | 100% | 20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||
Flail | ![]() |
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Varies | 100% | 15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||
Volt Tackle | ![]() |
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120 | 100% | 15 |
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |