Home Events Book

171 - Lanturn (ランターン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles."

ss "It blinds prey with an intense burst of light. With the prey incapacitated, the Pokķmon swallows it in a single gulp."

Classification Light Pokémon
Height 3'11"
Weight 50.0 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Water 2
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Deep Sea Scale 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 1 2 0.5 1 1 2 0.5 1 1 1 1 1 1 0.25

Locations

hg Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island

ss Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island

Stat Base Range
At Lv. 50 At Lv. 100
HP:
125
185 - 232 360 - 454
Attack:
58
56 - 121 108 - 236
Defense:
58
56 - 121 108 - 236
Special Attack:
76
72 - 140 141 - 276
Special Defense:
76
72 - 140 141 - 276
Speed:
67
64 - 130 125 - 256
Total:
460
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

  • Volt Absorb
  • When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.

  • Illuminate
  • When this Pokemon is in the first slot of the player's party, it doubles the rate of wild encounters.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Bubble 20 100% 30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
0 Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
0 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
12 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
17 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
20 Spark 65 100% 20
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
27 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
27 Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
30 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
35 Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
40 Discharge 80 100% 15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
47 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
52 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
57 Charge - 100% 20
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Egg Moves

Move Type Cat. Power Acc. PP
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.