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168 - Ariados (アリアドス)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It spins string not only from its rear but also from its mouth. It's hard to tell which end is which."

ss "A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest."

Classification Long Pokémon
Height 3'07"
Weight 73.9 lbs
Capture Rate 90
Egg Steps 3,840
Egg Groups Bug
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 0
Color Red
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 1 0.25 1 0.25 0.5 1 2 2 0.5 2 1 1 1 1

Locations

hg Route 2, Viridian Forest (Headbutt)

ss Trade from DPt, HG

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
90
85 - 156 166 - 306
Defense:
70
67 - 134 130 - 262
Special Attack:
60
58 - 123 112 - 240
Special Defense:
60
58 - 123 112 - 240
Speed:
40
40 - 101 76 - 196
Total:
390
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Swarm
  • When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power.

  • Insomnia
  • This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
0 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
0 String Shot - 95% 40
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
0 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
0 Constrict 10 100% 35
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
12 Leech Life 20 100% 15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
19 Shadow Sneak 40 100% 30
The user extends its shadow and attacks the foe from behind. This move always goes first.
23 Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
28 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
32 Spider Web - 100% 10
The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
37 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Pin Missile 14 85% 20
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
46 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
50 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
String Shot - 95% 40
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

Egg Moves

Move Type Cat. Power Acc. PP
Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
SonicBoom Fixed 90% 20
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Toxic Spikes - - 20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.