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165 - Ledyba (レディバ)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group."

ss "When the weather turns cold, lots of LEDYBA gather from everywhere to cluster and keep each other warm."

Classification Five Pokémon
Height 3'03"
Weight 23.8 lbs
Capture Rate 255
Egg Steps 3,840
Egg Groups Bug
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 0
Color Red
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 2 0.25 2 0.25 1 0 2 1 0.5 4 1 1 1 1

Locations

hg Trade from DPt

ss Route 2, Route 30, Route 31, Route 37, Route 37, Routes 1, 2, 12, 13, 14, 15, 18, 21, 22, 26, 27, 29, 30, 31, 34, 35, 36, 37, 38, 39, 47 & 48, New Bark Town, Cherrygrove City National Park, Ecruteak City, Safari Zone Gate, Pallet Town, Viridian City, Viridian Forest, Fuchsia City (Headbutt)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
20
22 - 79 40 - 152
Defense:
30
31 - 90 58 - 174
Special Attack:
40
40 - 101 76 - 196
Special Defense:
80
76 - 145 148 - 284
Speed:
55
54 - 117 103 - 229
Total:
265
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Swarm
  • When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power.

  • Early Bird
  • This Pokemon will remain asleep for half as long as it normally would; this includes both opponent-induced sleep and user-induced sleep via Rest.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
6 Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
9 Comet Punch 18 85% 15
The foe is hit with a flurry of punches that strike two to five times in a row.
14 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
14 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
14 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
17 Mach Punch 40 100% 30
The user throws a punch at blinding speed. It is certain to strike first.
22 Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
25 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
30 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
38 Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
41 Bug Buzz 90 100% 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM51 Roost - - 10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Air Cutter 55 95% 25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
String Shot - 95% 40
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Tailwind - - 30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Bide Varies 100% 10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Bug Buzz 90 100% 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.