154 - Meganium (メガニウム)
Male Sprites




Female Sprites




"The aroma that rises from its petals contains a substance that calms aggressive feelings."
"MEGANIUM's breath has the power to revive dead grass and plants. It can make them healthy again."
Classification | Herb Pokémon |
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Height | 5'11" |
Weight | 221.6 lbs |
Capture Rate | 45 |
Egg Steps | 5,120 |
Egg Groups | Monster, Plant |
Experience Growth | 1,059,860 - Medium Slow |
Safari Zone Flee Rate | 0 |
Color | Green |
Base Happiness | 70 |
Gender Ratio | ♂: 87.5% ♀: 12.5% |
Damage Taken | ||||||||||||||||
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1 | 2 | 0.5 | 0.5 | 0.5 | 2 | 1 | 2 | 0.5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 |
Locations
Evolve Bayleef
Evolve Bayleef
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 140 - 187 | 270 - 364 | |
Attack: | 78 - 147 | 152 - 289 | |
Defense: | 94 - 167 | 184 - 328 | |
Special Attack: | 79 - 148 | 153 - 291 | |
Special Defense: | 94 - 167 | 184 - 328 | |
Speed: | 76 - 145 | 148 - 284 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 3 | 0 | 0 | 0 |
Abilities
- Overgrow
When its health reaches one-third or less of its max HP, this Pokemon's Grass-type attacks receive a 50% boost in power.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Tackle | ![]() |
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35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
0 | Growl | ![]() |
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- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
0 | Razor Leaf | ![]() |
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55 | 95% | 25 |
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | ||||||
0 | Poison Powder | ![]() |
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- | 75% | 35 |
A cloud of poisonous dust is scattered on the foe. It may poison the target. | ||||||
12 | Synthesis | ![]() |
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- | - | 5 |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
18 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
22 | Magical Leaf | ![]() |
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60 | - | 20 |
The user scatters curious leaves that chase the foe. This attack will not miss. | ||||||
60 | Aromatherapy | ![]() |
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- | - | 5 |
The user releases a soothing scent that heals all status problems affecting the user's party. | ||||||
32 | Petal Dance | ![]() |
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70 | 100% | 20 |
The user attacks by scattering petals for two to three turns. The user then becomes confused. | ||||||
34 | Sweet Scent | ![]() |
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- | 100% | 20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | ||||||
40 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
46 | Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||
54 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
66 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM09 | Bullet Seed | ![]() |
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10 | 100% | 30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM19 | Giga Drain | ![]() |
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60 | 100% | 10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM26 | Earthquake | ![]() |
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100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM53 | Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM75 | Swords Dance | ![]() |
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- | - | 30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM01 | Cut | ![]() |
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50 | 95% | 30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||||||
HM04 | Strength | ![]() |
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80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
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20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | ||||||
HM08 | Rock Climb | ![]() |
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90 | 85% | 20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Fury Cutter | ![]() |
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10 | 95% | 20 |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Synthesis | ![]() |
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- | - | 5 |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Outrage | ![]() |
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90 | 100% | 15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. | |||||
Seed Bomb | ![]() |
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80 | 100% | 15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. | |||||
Worry Seed | ![]() |
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- | 100% | 10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Vine Whip | ![]() |
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035 | 100% | 15 |
The foe is struck with slender, whiplike vines to inflict damage. | |||||
Leech Seed | ![]() |
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- | 90% | 10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||
Counter | ![]() |
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Varies | 100% | 20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Flail | ![]() |
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Varies | 100% | 15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||
Nature Power | ![]() |
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- | 95% | 20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Ingrain | ![]() |
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- | 100% | 20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | |||||
Grasswhistle | ![]() |
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- | 55% | 15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||
Leaf Storm | ![]() |
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140 | 90% | 5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||
Aromatherapy | ![]() |
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- | - | 5 |
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||
Wring Out | ![]() |
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Varies | 100% | 5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |||||
Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |