150 - Mewtwo (ミュウツー)




"Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes."
"It usually remains motionless to conserve energy, so that it may unleash its full power in battle."
Classification | Genetic Pokémon |
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Height | 6'07" |
Weight | 269.0 lbs |
Capture Rate | 3 |
Egg Steps | 30,720 |
Egg Groups | Mewtwo cannot breed |
Experience Growth | 1,250,000 - Slow |
Safari Zone Flee Rate | 0 |
Color | Purple |
Base Happiness | 0 |
Gender Ratio | ♂: G% ♀: e% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 0.5 | 2 | 1 | 2 | 1 | 2 | 1 |
Locations
Cerulean Cave
Cerulean Cave
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 166 - 213 | 322 - 416 | |
Attack: | 103 - 178 | 202 - 350 | |
Defense: | 85 - 156 | 166 - 306 | |
Special Attack: | 143 - 226 | 281 - 447 | |
Special Defense: | 85 - 156 | 166 - 306 | |
Speed: | 121 - 200 | 238 - 394 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 3 | 0 | 0 | 0 | 0 |
Abilities
- Pressure
When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Confusion | ![]() |
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50 | 100% | 25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||
0 | Disable | ![]() |
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- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | ||||||
8 | Barrier | ![]() |
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- | - | 30 |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||
15 | Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | ||||||
22 | Future Sight | ![]() |
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80 | 90% | 15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||
29 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
36 | Miracle Eye | ![]() |
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- | - | 40 |
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ||||||
43 | Mist | ![]() |
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- | - | 30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||||||
50 | Psycho Cut | ![]() |
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70 | 100% | 20 |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||||||
57 | Amnesia | ![]() |
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- | - | 20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||
64 | Power Swap | ![]() |
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- | - | 10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | ||||||
64 | Guard Swap | ![]() |
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- | - | 10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | ||||||
71 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
79 | Me First | ![]() |
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- | - | 20 |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | ||||||
86 | Recover | ![]() |
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- | - | 10 |
A self-healing move. The user restores its own HP by up to half of its max HP. | ||||||
93 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
100 | Aura Sphere | ![]() |
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90 | - | 20 |
The user looses a blast of aura power from deep within its body. This move is certain to hit. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Ice Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Role Play | ![]() |
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- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||
Low Kick | ![]() |
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Varies | 100% | 20 |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |