149 - Dragonite (カイリュー)




"It is said that this Pokémon constantly flies over the immense seas and rescues drowning people."
"This marine Pokémon has an impressive build that lets it freely fly over raging seas without trouble."
Classification | Dragon Pokémon |
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Height | 7'03" |
Weight | 463.0 lbs |
Capture Rate | 45 |
Egg Steps | 10,240 |
Egg Groups | Water 1, Dragon |
Experience Growth | 1,250,000 - Slow |
Safari Zone Flee Rate | 0 |
Color | Brown |
Base Happiness | 35 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Dragon Scale | 5% |
Damage Taken | ||||||||||||||||
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1 | 0.5 | 0.5 | 1 | 0.25 | 4 | 0.5 | 1 | 0 | 1 | 1 | 0.5 | 2 | 1 | 2 | 1 | 1 |
Locations
Evolve Dragonair
Evolve Dragonair
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 151 - 198 | 292 - 386 | |
Attack: | 125 - 204 | 245 - 403 | |
Defense: | 90 - 161 | 175 - 317 | |
Special Attack: | 94 - 167 | 184 - 328 | |
Special Defense: | 94 - 167 | 184 - 328 | |
Speed: | 76 - 145 | 148 - 284 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 3 | 0 | 0 | 0 | 0 |
Abilities
- Inner Focus
This Pokemon cannot be made to flinch.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||
0 | Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||
0 | Roost | ![]() |
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- | - | 10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||||
0 | Wrap | ![]() |
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15 | 85% | 20 |
A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||||||
0 | Leer | ![]() |
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- | 100% | 30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||||
0 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
0 | Twister | ![]() |
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40 | 100% | 20 |
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. | ||||||
21 | Slam | ![]() |
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80 | 75% | 20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. | ||||||
25 | Agility | ![]() |
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- | - | 30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||
33 | Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
39 | Dragon Rush | ![]() |
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100 | 75% | 10 |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||||||
47 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
53 | Dragon Dance | ![]() |
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- | - | 20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||||
55 | Wing Attack | ![]() |
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60 | 100% | 35 |
The foe is struck with large, imposing wings spread wide to inflict damage. | ||||||
64 | Outrage | ![]() |
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90 | 100% | 15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. | ||||||
73 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM01 | Focus Punch | ![]() |
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150 | 100% | 20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||
TM02 | Dragon Claw | ![]() |
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80 | 100% | 15 |
The user slashes the foe with huge, sharp claws. | ||||||
TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM05 | Roar | ![]() |
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- | 100% | 20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM24 | Thunderbolt | ![]() |
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95 | 100% | 15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||
TM25 | Thunder | ![]() |
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120 | 70% | 10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||
TM26 | Earthquake | ![]() |
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100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM31 | Brick Break | ![]() |
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75 | 100% | 15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM35 | Flamethrower | ![]() |
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95 | 100% | 15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||||||
TM37 | Sandstorm | ![]() |
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- | - | 10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||||||
TM38 | Fire Blast | ![]() |
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120 | 85% | 5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||
TM39 | Rock Tomb | ![]() |
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50 | 80% | 10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||||||
TM40 | Aerial Ace | ![]() |
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60 | - | 20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM47 | Steel Wing | ![]() |
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70 | 90% | 25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. | ||||||
TM51 | Roost | ![]() |
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- | - | 10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||||
TM52 | Focus Blast | ![]() |
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120 | 70% | 5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||||||
TM56 | Fling | ![]() |
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Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM59 | Dragon Pulse | ![]() |
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90 | 100% | 10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM71 | Stone Edge | ![]() |
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100 | 80% | 5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | ||||||
TM73 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM80 | Rock Slide | ![]() |
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75 | 90% | 10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM01 | Cut | ![]() |
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50 | 95% | 30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||||||
HM02 | Fly | ![]() |
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70 | 95% | 15 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||||||
HM03 | Surf | ![]() |
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95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM04 | Strength | ![]() |
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80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
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20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | ||||||
HM07 | Waterfall | ![]() |
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80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Air Cutter | ![]() |
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55 | 95% | 25 |
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | |||||
Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Fury Cutter | ![]() |
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10 | 95% | 20 |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |||||
Ice Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Ominous Wind | ![]() |
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60 | 100% | 5 |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Heat Wave | ![]() |
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100 | 90% | 10 |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |||||
Iron Head | ![]() |
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80 | 100% | 15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Outrage | ![]() |
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90 | 100% | 15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. | |||||
Superpower | ![]() |
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120 | 100% | 5 |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||
Twister | ![]() |
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40 | 100% | 20 |
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. | |||||
Tailwind | ![]() |
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- | - | 30 |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||
Mist | ![]() |
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- | - | 30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||
Haze | ![]() |
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- | - | 30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||
Supersonic | ![]() |
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- | 55% | 20 |
The user generates odd sound waves from its body. It may confuse the target. | |||||
Dragonbreath | ![]() |
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60 | 100% | 20 |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | |||||
Dragon Dance | ![]() |
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- | - | 20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||
Dragon Rush | ![]() |
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100 | 75% | 10 |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |||||
Extremespeed | ![]() |
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80 | 100% | 5 |
The user charges the foe at blinding speed. This attack always goes before any other move. |