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148 - Dragonair (ハクリュー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "They say that if it emits an aura from its whole body, the weather will begin to change instantly."

ss "Its crystalline orbs appear to give this Pokémon the power to freely control the weather."

Classification Dragon Pokémon
Height 13'01"
Weight 36.4 lbs
Capture Rate 45
Egg Steps 10,240
Egg Groups Water 1, Dragon
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 90
Color Blue
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Dragon Scale 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1

Locations

hg Dragon's Den

ss Dragon's Den

Stat Base Range
At Lv. 50 At Lv. 100
HP:
61
121 - 168 232 - 326
Attack:
84
80 - 149 155 - 293
Defense:
65
63 - 128 121 - 251
Special Attack:
70
67 - 134 130 - 262
Special Defense:
70
67 - 134 130 - 262
Speed:
70
67 - 134 130 - 262
Total:
420
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Shed Skin
  • After each turn, this Pokemon has a 30% chance to heal itself from poison (including Toxic), paralysis, burn, freeze or sleep (including self-induced Rest).

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Wrap 15 85% 20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
0 Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
21 Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
25 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Dragon Rush 100 75% 10
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
47 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
53 Dragon Dance - - 20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
61 Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
67 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Dragonbreath 60 100% 20
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Dragon Dance - - 20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Rush 100 75% 10
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Extremespeed 80 100% 5
The user charges the foe at blinding speed. This attack always goes before any other move.