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138 - Omanyte (オムナイト)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water."

ss "This Pokémon from ancient times is said to have navigated the sea by adeptly twisting its 10 tentacles."

Classification Spiral Pokémon
Height 1'04"
Weight 16.5 lbs
Capture Rate 45
Egg Steps 7,680
Egg Groups Water 1, Water 3
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 0.25 1 2 4 0.5 2 0.5 2 0.5 1 1 1 1 1 1 1

Locations

hg Revive Helix Fossil

ss Revive Helix Fossil

Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
40
40 - 101 76 - 196
Defense:
100
94 - 167 184 - 328
Special Attack:
90
85 - 156 166 - 306
Special Defense:
55
54 - 117 103 - 229
Speed:
35
36 - 95 67 - 185
Total:
355
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

  • Shell Armor
  • Critical Hits cannot strike this Pokemon.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Constrict 10 100% 35
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
0 Withdraw - - 40
The user withdraws its body into its hard shell, raising its Defense stat.
7 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
10 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
16 Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
25 Mud Shot 55 95% 15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
28 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
34 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
37 Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
43 Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
46 Rock Blast 25 80% 10
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
52 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM69 Rock Polish - - 20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM74 Gyro Ball Varies 100% 5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock - - 20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Spikes - - 20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Wring Out Varies 100% 5
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Toxic Spikes - - 20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Muddy Water 95 85% 10
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.