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134 - Vaporeon (シャワーズ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "When VAPOREON's fins begin to vibrate, it is a sign that rain will come within a few hours."

ss "It prefers beautiful shores. With cells similar to water molecules, it could melt in water."

Classification Bubble Pokémon
Height 3'03"
Weight 63.9 lbs
Capture Rate 45
Egg Steps 8,960
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Evolve Eevee

ss Evolve Eevee

Stat Base Range
At Lv. 50 At Lv. 100
HP:
130
190 - 237 370 - 464
Attack:
65
63 - 128 121 - 251
Defense:
60
58 - 123 112 - 240
Special Attack:
110
103 - 178 202 - 350
Special Defense:
95
90 - 161 175 - 317
Speed:
65
63 - 128 121 - 251
Total:
525
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

  • Water Absorb
  • When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
8 Sand-Attack - 100% 15
Sand is hurled in the foe's face, reducing its accuracy.
15 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
22 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
36 Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
43 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
50 Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
57 Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
64 Acid Armor - - 40
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
71 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
78 Muddy Water 95 85% 10
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn - 100% 10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet 40 100% 40
The user endearingly approaches the foe, then steals the item the foe is holding.
Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.