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133 - Eevee (イーブイ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It has the ability to alter the composition of its body to suit its surrounding environment."

ss "Its irregularly configured DNA is affected by its surroundings. It evolves if its environment changes."

Classification Evolution Pokémon
Height 1'00"
Weight 14.3 lbs
Capture Rate 45
Egg Steps 8,960
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Brown
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Receive from Bill

ss Receive from Bill

pokewalker

Pokéwalker

Courses
Sightseeing
Stat Base Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
55
54 - 117 103 - 229
Defense:
50
49 - 112 94 - 218
Special Attack:
45
45 - 106 85 - 207
Special Defense:
65
63 - 128 121 - 251
Speed:
55
54 - 117 103 - 229
Total:
325
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Run Away
  • Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.

  • Adaptability
  • This Pokemon's Same Type Attack Bonus is increased from 50% to 100%.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
8 Sand-Attack - 100% 15
Sand is hurled in the foe's face, reducing its accuracy.
15 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
22 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
36 Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
43 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
50 Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn - 100% 10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet 40 100% 40
The user endearingly approaches the foe, then steals the item the foe is holding.
Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.