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131 - Lapras (ラプラス)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled."

ss "It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood."

Classification Transport Pokémon
Height 8'02"
Weight 485 lbs
Capture Rate 45
Egg Steps 10,240
Egg Groups Monster, Water 1
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 60
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 0.5 2 2 0.25 2 1 1 1 1 1 2 1 1 1 1

Locations

hg Union Cave, Safari Zone

ss Union Cave, Safari Zone

Stat Base Range
At Lv. 50 At Lv. 100
HP:
130
190 - 237 370 - 464
Attack:
85
81 - 150 157 - 295
Defense:
80
76 - 145 148 - 284
Special Attack:
85
81 - 150 157 - 295
Special Defense:
95
90 - 161 175 - 317
Speed:
60
58 - 123 112 - 240
Total:
535
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

  • Water Absorb
  • When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.

  • Shell Armor
  • Critical Hits cannot strike this Pokemon.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Sing - 55% 15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
4 Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
7 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
10 Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.
14 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
18 Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
22 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
27 Perish Song - - 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
37 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
43 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
49 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
Dragon Dance - - 20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
Horn Drill 1HKO 30% 5
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Fissure 1HKO 30% 5
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.