131 - Lapras (ラプラス)




"They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled."
"It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood."
Classification | Transport Pokémon |
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Height | 8'02" |
Weight | 485 lbs |
Capture Rate | 45 |
Egg Steps | 10,240 |
Egg Groups | Monster, Water 1 |
Experience Growth | 1,250,000 - Slow |
Safari Zone Flee Rate | 60 |
Color | Blue |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
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1 | 1 | 0.5 | 2 | 2 | 0.25 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 |
Locations
Union Cave, Safari Zone
Union Cave, Safari Zone
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 190 - 237 | 370 - 464 | |
Attack: | 81 - 150 | 157 - 295 | |
Defense: | 76 - 145 | 148 - 284 | |
Special Attack: | 81 - 150 | 157 - 295 | |
Special Defense: | 90 - 161 | 175 - 317 | |
Speed: | 58 - 123 | 112 - 240 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
2 | 0 | 0 | 0 | 0 | 0 |
Abilities
- Water Absorb
- Shell Armor
When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
Critical Hits cannot strike this Pokemon.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Sing | ![]() |
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- | 55% | 15 |
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | ||||||
0 | Growl | ![]() |
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- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
0 | Water Gun | ![]() |
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40 | 100% | 25 |
The foe is blasted with a forceful shot of water. | ||||||
4 | Mist | ![]() |
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- | - | 30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||||||
7 | Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | ||||||
10 | Ice Shard | ![]() |
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40 | 100% | 30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. | ||||||
14 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
18 | Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||
22 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
27 | Perish Song | ![]() |
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- | - | 5 |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||
32 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
37 | Brine | ![]() |
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65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
43 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
49 | Hydro Pump | ![]() |
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120 | 80% | 5 |
The foe is blasted by a huge volume of water launched under great pressure. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM05 | Roar | ![]() |
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- | 100% | 20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM24 | Thunderbolt | ![]() |
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95 | 100% | 15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||
TM25 | Thunder | ![]() |
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120 | 70% | 10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM55 | Brine | ![]() |
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65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM59 | Dragon Pulse | ![]() |
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90 | 100% | 10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM72 | Avalanche | ![]() |
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60 | 100% | 10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
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95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM04 | Strength | ![]() |
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80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
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20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | ||||||
HM07 | Waterfall | ![]() |
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80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Iron Head | ![]() |
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80 | 100% | 15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||
Outrage | ![]() |
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90 | 100% | 15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Heal Bell | ![]() |
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- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||
Block | ![]() |
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- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Foresight | ![]() |
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- | 100% | 40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||
Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Tickle | ![]() |
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- | 100% | 20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||
Refresh | ![]() |
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- | 100% | 20 |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||
Dragon Dance | ![]() |
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- | - | 20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||
Curse | ![]() |
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- | - | 10 |
A move that works differently for the Ghost type than for all the other types. | |||||
Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Horn Drill | ![]() |
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1HKO | 30% | 5 |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Whirlpool | ![]() |
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15 | 70% | 15 |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||
Fissure | ![]() |
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1HKO | 30% | 5 |
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |