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115 - Kangaskhan (ガルーラ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster."

ss "To protect its young, it will never give up during battle, no matter how badly wounded it is."

Classification Parent Pokémon
Height 7'03"
Weight 176.4 lbs
Capture Rate 45
Egg Steps 5,120
Egg Groups Monster
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 150
Color Brown
Base Happiness 70
Gender Ratio ♂: 0%   ♀: 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Rock Tunnel, Safari Zone

ss Rock Tunnel, Safari Zone

pokewalker

Pokéwalker

Courses
Refreshing Field
Stat Base Range
At Lv. 50 At Lv. 100
HP:
105
165 - 212 320 - 414
Attack:
95
90 - 161 175 - 317
Defense:
80
76 - 145 148 - 284
Special Attack:
40
40 - 101 76 - 196
Special Defense:
80
76 - 145 148 - 284
Speed:
90
85 - 156 166 - 306
Total:
490
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

  • Early Bird
  • This Pokemon will remain asleep for half as long as it normally would; this includes both opponent-induced sleep and user-induced sleep via Rest.

  • Scrappy
  • This Pokemon has the ability to hit Ghost-type Pokemon with Normal-type and Fighting-type moves. Effectiveness of these moves takes into account the Ghost-type Pokemon's other weaknesses and resistances.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Comet Punch 18 85% 15
The foe is hit with a flurry of punches that strike two to five times in a row.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7 Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
10 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
19 Mega Punch 80 85% 20
The foe is slugged by a punch thrown with muscle-packed power.
22 Rage 20 100% 20
While this move is in use, it gains attack power each time the user is hit in battle.
25 Dizzy Punch 70 100% 10
The foe is hit with rhythmically launched punches that may also leave it confused.
31 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
37 Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
43 Double Hit 35 90% 10
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
46 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Stomp 65 100% 20
The foe is stomped with a big foot. It may also make the target flinch.
Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Crush Claw 75 95% 10
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Hammer Arm 100 90% 10
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.