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110 - Weezing (マタドガス)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "If one of the twin KOFFING inflates, the other one deflates. It constantly mixes its poisonous gases."

ss "Top-grade perfume is made using its internal poison gases by diluting them to the highest level."

Classification Poison Pokémon
Height 3'11"
Weight 21.0 lbs
Capture Rate 60
Egg Steps 5,120
Egg Groups Indeterminate
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 60
Color Purple
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Smoke Ball 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1

Locations

hg Safari Zone

ss Safari Zone

Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
90
85 - 156 166 - 306
Defense:
120
112 - 189 220 - 372
Special Attack:
85
81 - 150 157 - 295
Special Defense:
70
67 - 134 130 - 262
Speed:
60
58 - 123 112 - 240
Total:
490
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Levitate
  • This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Poison Gas - 55% 40
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Smog 20 70% 20
The foe is attacked with a discharge of filthy gases. It may also poison the target.
0 Smokescreen - 100% 20
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
15 Assurance 50 100% 10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
19 Selfdestruct 200 100% 5
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
24 Sludge 65 100% 20
Unsanitary sludge is hurled at the foe. It may also poison the target.
28 Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
33 Double Hit 35 90% 10
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
40 Explosion 250 100% 5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
48 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
55 Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
63 Memento - 100% 10
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM64 Explosion 250 100% 5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball Varies 100% 5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.

Egg Moves

Move Type Cat. Power Acc. PP
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Psywave Varies 80% 15
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Grudge - 100% 5
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.