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102 - Exeggcute (タマタマ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Their shells are very durable. Even if they crack, they can survive without spilling their contents."

ss "Using telepathy only they can employ, they always form a cluster of six EXEGGCUTE."

Classification Egg Pokémon
Height 1'04"
Weight 5.5 lbs
Capture Rate 90
Egg Steps 5,120
Egg Groups Plant
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 120
Color Pink
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 0.5 2 0.5 2 0.5 4 1 2 1 2 1

Locations

hg Routes 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47 & 48, New Bark Town Cherrygrove City, Violet City, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate (Headbutt)

ss Routes 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47 & 48, New Bark Town Cherrygrove City, Violet City, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate (Headbutt)

pokewalker

Pokéwalker

Courses
Big Forest
Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
40
40 - 101 76 - 196
Defense:
80
76 - 145 148 - 284
Special Attack:
60
58 - 123 112 - 240
Special Defense:
45
45 - 106 85 - 207
Speed:
40
40 - 101 76 - 196
Total:
325
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Chlorophyll
  • If this Pokemon is active while Sunny Day is in effect, its speed is temporarily doubled.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Barrage 15 85% 20
Round objects are hurled at the foe to strike two to five times in a row.
0 Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
0 Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
7 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
11 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
17 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
19 Stun Spore - 75% 30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
21 Poison Powder - 75% 35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
23 Sleep Powder - 75% 15
The user scatters a big cloud of sleep- inducing dust around the foe.
27 Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
33 Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
43 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
47 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap - 100% 10
The user employs its psychic power to exchange abilities with the foe.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100% 5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room - - 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Egg Moves

Move Type Cat. Power Acc. PP
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Ingrain - 100% 20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Nature Power - 95% 20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Lucky Chant - - 30
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Leaf Storm 140 90% 5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Power Swap - - 10
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.